我將為您設(shè)計(jì)一個(gè)完整的撲克牌程序,包含洗牌、發(fā)牌、游戲邏輯等功能。
python
import random
from enum import Enum
from typing import List, Tuple, Dict, Optional
class Suit(Enum):
撲克牌花色
HEARTS = "?" # 紅心
DIAMONDS = "?" # 方塊
CLUBS = "?" # 梅花
SPADES = "?" # 黑桃
class Rank(Enum):
撲克牌點(diǎn)數(shù)
TWO = "2
THREE = "3
FOUR = "4
FIVE = "5
SIX = "6
SEVEN = "7
EIGHT = "8
NINE = "9
悟空黑桃a官方网站TEN = "10
JACK = "J
QUEEN = "Q
KING = "K
ACE = "A
class Card:
單張撲克牌類
def __init__(self, suit: Suit, rank: Rank):
self.suit = suit
self.rank = rank
def __str__(self) -> str:
return f"{self.rank.value}{self.suit.value}
def __repr__(self) -> str:
return self.__str__
def get_value(self) -> int:
獲取牌的點(diǎn)數(shù)值
if self.rank in [Rank.JACK, Rank.QUEEN, Rank.KING]:
return 10
elif self.rank == Rank.ACE:
return 11 # 在21點(diǎn)游戲中,A可計(jì)為1或11
else:
return int(self.rank.value)
class Deck:
一副撲克牌類
def __init__(self, num_decks: int = 1):
self.cards: List[Card] = []
self.num_decks = num_decks
self.create_deck
def create_deck(self) -> None:
創(chuàng)建一副或多副完整的撲克牌
self.cards = []
for _ in range(self.num_decks):
for suit in Suit:
for rank in Rank:
self.cards.append(Card(suit, rank))
def shuffle(self) -> None:
洗牌
random.shuffle(self.cards)
def deal_card(self) -> Optional[Card]:
從牌堆頂部發(fā)一張牌
if len(self.cards) > 0:
return self.cards.pop
return None
def remaining_cards(self) -> int:
返回剩余牌數(shù)
return len(self.cards)
def reset(self) -> None:
重置牌堆
self.create_deck
self.shuffle
class Player:
玩家類
def __init__(self, name: str):
self.name = name
self.hand: List[Card] = []
self.chips = 1000 # 初始籌碼
def add_card(self, card: Card) -> None:
向手牌中添加一張牌
self.hand.append(card)
def clear_hand(self) -> None:
清空手牌
self.hand = []
def hand_value(self) -> int:
計(jì)算手牌總點(diǎn)數(shù)(考慮A的特殊規(guī)則)
value = 0
aces = 0
for card in self.hand:
if card.rank == Rank.ACE:
aces += 1
value += card.get_value
# 處理A的軟硬值問(wèn)題
while value > 21 and aces > 0:
value -= 10 # 將A從11點(diǎn)變?yōu)?點(diǎn)
aces -= 1
return value
def show_hand(self, hide_first: bool = False) -> str:
顯示手牌
if hide_first and len(self.hand) > 0:
hidden_cards = ["??"] + [str(card) for card in self.hand[1:]]
return f"{', '.join(hidden_cards)} (總點(diǎn)數(shù): ?)
else:
cards_str = ', '.join(str(card) for card in self.hand)
return f"{cards_str} (總點(diǎn)數(shù): {self.hand_value})
class BlackjackGame:
21點(diǎn)游戲類
def __init__(self, players: List[str]):
self.deck = Deck(6) # 使用6副牌
self.dealer = Player("莊家")
self.players = [Player(name) for name in players]
self.current_player_index = 0
self.game_state = "betting" # betting, playing, dealer_turn, game_over
def start_game(self) -> None:
開(kāi)始新游戲
self.deck.reset
self.dealer.clear_hand
for player in self.players:
player.clear_hand
# 發(fā)初始牌
for _ in range(2):
for player in self.players:
player.add_card(self.deck.deal_card)
self.dealer.add_card(self.deck.deal_card)
self.current_player_index = 0
self.game_state = "playing
def hit(self, player: Player) -> bool:
玩家要牌
if self.game_state != "playing":
return False
player.add_card(self.deck.deal_card)
# 檢查是否爆牌
if player.hand_value > 21:
return False # 爆牌
return True
def stand(self) -> None:
玩家停牌
if self.game_state != "playing":
return
self.current_player_index += 1
# 如果所有玩家都已完成,輪到莊家
if self.current_player_index >= len(self.players):
self.dealer_play
def dealer_play(self) -> None:
莊家回合
self.game_state = "dealer_turn
# 莊家必須拿牌直到達(dá)到17點(diǎn)或更高
while self.dealer.hand_value
self.dealer.add_card(self.deck.deal_card)
self.determine_winners
def determine_winners(self) -> None:
確定獲勝者
dealer_value = self.dealer.hand_value
for player in self.players:
player_value = player.hand_value
if player_value > 21:
print(f"{player.name} 爆牌了!")
elif dealer_value > 21:
print(f"{player.name} 贏了!莊家爆牌")
elif player_value > dealer_value:
print(f"{player.name} 贏了!")
elif player_value
print(f"{player.name} 輸了!")
else:
print(f"{player.name} 平局!")
self.game_state = "game_over
def display_table(self) -> None:
顯示當(dāng)前游戲狀態(tài)
print("\
+ "="*50)
print("當(dāng)前游戲狀態(tài):")
print(f"莊家手牌: {self.dealer.show_hand(hide_first=True)}")
for i, player in enumerate(self.players):
status = " (當(dāng)前)" if i == self.current_player_index else
print(f"{player.name}{status}: {player.show_hand}")
print("="*50)
def poker_demo:
演示撲克牌基本功能
print("=== 撲克牌演示程序 ===")
# 創(chuàng)建一副牌并洗牌
deck = Deck
deck.shuffle
print(f"創(chuàng)建了一副{deck.remaining_cards}張牌的撲克牌")
# 發(fā)幾張牌展示
print("\
發(fā)5張牌:")
for i in range(5):
card = deck.deal_card
print(f"第{i+1}張: {card}")
print(f"\
剩余牌數(shù): {deck.remaining_cards}")
def blackjack_demo:
演示21點(diǎn)游戲
print("\
=== 21點(diǎn)游戲演示 ===")
# 創(chuàng)建游戲
game = BlackjackGame(["Alice", "Bob"])
game.start_game
# 模擬幾輪游戲
game.display_table
# Alice要一張牌
alice = game.players[0]
print(f"\
{alice.name} 選擇要牌...")
game.hit(alice)
game.display_table
# Bob停牌
bob = game.players[1]
print(f"\
{bob.name} 選擇停牌...")
game.stand
# 莊家回合
print(f"\
輪到莊家...")
game.dealer_play
game.display_table
if __name__ == "__main__":
poker_demo
blackjack_demo
程序功能說(shuō)明
這個(gè)撲克牌程序包含以下主要組件:
1. 基礎(chǔ)類
2. 牌堆管理
3. 玩家系統(tǒng)
4. 游戲?qū)崿F(xiàn)
擴(kuò)展建議
您可以根據(jù)需要進(jìn)一步擴(kuò)展此程序:
1. 添加更多游戲:如德州撲克、梭哈等
2. 圖形界面:使用Pygame或Tkinter添加GUI
3. 網(wǎng)絡(luò)功能:實(shí)現(xiàn)多人聯(lián)機(jī)游戲
4. AI對(duì)手:添加智能計(jì)算機(jī)玩家
5. 統(tǒng)計(jì)功能:記錄玩家勝率和策略分析
這個(gè)程序提供了撲克牌游戲的基礎(chǔ)框架,您可以基于此構(gòu)建更復(fù)雜的游戲系統(tǒng)。